//
// Created by xychen on 2022/1/18.
//

#ifndef THUNDERRAID_GAMELEVEL_H
#define THUNDERRAID_GAMELEVEL_H

#include "plane.h"

#include <QPixmap>
#include <QMap>

struct GameLevel{
    static QMap<QString, GameLevel> levelList;
    QString id;
    QString name;
    QPixmap map;
    QStringList enemies, boos;
    QString next;
};



#endif//THUNDERRAID_GAMELEVEL_H
